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Today we learn about What is Cheat Codes in Video Games...?
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Cheating in video games involves a video game player using non-standard methods to create an advantage or disadvantage beyond normal gameplay, in order to make the game easier or harder. Cheats may be activated from within the game itself (a cheat code implemented by the original game developers), or created by third-party software (a game trainer) or hardware (a cheat cartridge). They can also be realized by exploiting software bugs; this may or may not be considered cheating based on whether the bug is considered common knowledge.
Cheat codes originated in the play testing phase of video game development where the creators want to test certain portions of the game. So there's codes intentionally put in to make that process easier, such as having a near-infinite amount of lives to progress through a difficult (even for its creators) game like Contra.
Who finds the cheat codes in video games? How?
Cheat codes are just in-game codes to improve the player experience of difficult games, such as Contra and the Konami Code, or are in the game for funny results. A few examples of this are GoldenEye007 for the Nintendo 64 and its Big Head Mode, and its DK Mode.According to ‘gameranx’ on YouTube describing that same topic (“Why Cheat Codes have disappeared from Video Games”), he explains that cheat codes were difficult for programmers to locate in that same program prior to software creation programs, that enable programmers to locate bugs, cheat codes glitches; things that may ruin the gaming experience and destroy immersion.
Albeit, there are a wide variety of games on the topic of containing cheat codes, the topic is not mutually exclusive from glitches/ bugs. Glitches and Cheat codes/ Glitches/ Bugs are found by players that hunt for one of the aforementioned categories, sometimes relentlessly and/or inadvertently finding another type of game error or cheat code. Glitches are sometimes found on speed runs and are eventually adopted into the best or the top speed runs.
Players look all over for advantages in video games, be it cheat codes or glitches. Many of those advantages are found by accident. Though many glitches are easier to spot, the cheat codes still exist in older games. However, this type of game advantage is disappearing in programming and game design primarily because programmers can alter the game mechanics without destroying weeks or months of previously functioning code.
In effect, they can easily remove glitches/cheat codes in modern games via
patches/ game programming because it is easier than ever to program
games without destroying functioning code protocols and functionality of
the game over world in general.
In conclusion, cheat codes are an in-game advantage that may advantage the player or be in the game for contra. Cheat codes are generally found by players, often by accident, or simply by fiddling with the controls. However, this type of advantage is leaving the post-modern game industry because it is easier than ever to program today than in 1987.
Cheat codes are almost always located by players by accident. The codes are dying in newer games because of ease of access to programming to the general public, and bugs/Easter eggs/ glitches are becoming the new gamer obsession.
Glitches are relatively easier to find, Easter eggs are more meaningful to pop culture nerds and bugs usually don’t show in-game to players because they are programmed out.
In June 1997, Amrich landed his dream job as an editor at GamePro, and learned how and why codes like DULLARD came to exist in the first place.
"I added cheat codes to help me develop games," said Scott Miller, founder of Apogee Software (later rebranded 3D Realms). Baking in cheats let Miller test later parts of the game without first playing through the whole story. "In Supernova I remember there was a road very early in the game, and if you walked along that road 20 steps, then typed in 'ENTER,' it'd take you to the final third of the game, and your inventory would be updated to include all the needed items to finish the game."
To the uninitiated, the logical thing for developers to do would be to remove cheats before releasing their game, thereby preventing players from exploiting it. However, developers tend to treat almost-but-not-quite-finished games like a house of cards. "You don't want to take [cheats] out during the final days of testing because you still might need them," Miller said. "And once you think you have a final gold master of the game, you don't want to open up the code and remove them because that could break the game in some unexpected way."
"The process was very different back then," added David Brevik, co-founder of Blizzard North. Before paving the road to hell with 1996's Diablo, Blizzard North paid the bills by taking contracts to write games for Sega Genesis and Game Boy. "You couldn't patch games. You sent the code off to get approved and it was rejected or approved by the console manufacturer, and that was it. During those last builds, sometimes people just plain forgot to take codes out."
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